2025/2026 Winter Season Rules

1-VMSL Team Participation Rules

Approval & Participation Conditions

VMSL reserves the right to deny a team’s participation, even if it has played in the past, for reasons such as:

  1. Late payment of team fees
  2. Forfeiting multiple games
  3. Failing to fill out game sheets correctly or on time
  4. Repeated lateness in being ready to start games
  5. Excessive team infractions
  6. Failure to follow and apply VMSL rules
  7. Misconduct, misrepresentation, or damaging league/facility property
  8. Any actions bringing soccer or the league into disrepute

Teams banned under these conditions are also prohibited from being present at Victoria Soccer Center grounds.

Scheduling Rules

  • No scheduling requests will be accepted for:
    • Specific dates or times off
    • Switching from large to small fields
  • Equal scheduling: VMSL will try to distribute game times and dates fairly across all teams and divisions.
  • No exceptions for conflicts:
    If players are registered in multiple divisions and games overlap, no changes will be made. Whatever is posted on the VMSL website is final.

โš ๏ธ In short: VMSL has strict participation standards, zero tolerance for infractions, and does not entertain scheduling exceptions of any kind.

 

2-Website Access & Team Dashboard

Once your team is registered, you’ll receive an invite from Home Teams Online — you must accept it. This dashboard allows you to:

  1. Manage your roster (activate/deactivate players for game sheets).
  2. Assign jersey numbers.
  3. Post team pictures.
  4. Communicate with your players via email or text.
  5. View your team’s page, scheduled games, scores, and player stats.

 

3-Team Registration Terms & Conditions

  1. Acceptance of Rules: Registering means you accept all VMSL rules — no exceptions after registration.
  2. VMSL Decision Rights: The league can accept or reject teams at its discretion, with or without notice or cause.
  3. Deposit Requirement: Registration must be accompanied by a $1000 deposit.

 

 4-๐Ÿ’ฐ Team Registration / Fees / Payment Schedule. 

Team Fees: $4,200 per team

Payment Schedule:

  • $1,000 deposit → at registration or by Sept 15
  • $1,000 second payment → Oct 15 (+$50 late fee if missed)
  • $1,100 third paymentNov 15 (+$50 late fee if missed)
  • $1,100 final payment Dec 15 (+$50 late fee if missed)

Late Penalties:

  • $50 late fee for each missed deadline.
  • $300 penalty if the full balance is not paid by the final deadline.
  • No exceptions to late fees.

Payment Methods

  • E-transfer: payment@vmsl.ca
  • Cheques: Payable to Victoria Master’s Soccer League.

 5-โš ๏ธ Non-payment may result in expulsion and bans from future seasons. 

Please note that the Late fee charge will be applied to any team that does not pay their team fees by the set deadline, and no exceptions will be made. Payments can be made by E-transfer to payment@vmsl.ca or checks payable to Victoria master’s soccer league.

Late Fee Policy 

  • We will begin charging a late payment fee for any missed invoice payments. Overdue balances will incur a late payment fee, which will be applied monthly until the full balance is paid.
  • If you are unable to make a payment due to circumstances beyond your control, contact us at 780-913-7717 to discuss alternative arrangements.

A-Consequences for Non-Payment

  • Any team that fails to pay their current VMSL Fees by the deadline may be expelled from the league.
  • All coaches, managers, and players of that team will be prohibited from participating in any league-scheduled games in any division until fees are paid in full.
  • No exceptions or appeals will be allowed.
  • Teams and players with unpaid balances will not be considered for future VMSL league participation.

B-Legal Action

  • The Victoria Masters Soccer League (VMSL) reserves the right to pursue legal action against team owners, coaches, managers, and players for non-payment of fees due to VMSL.

C-Additional Notes

If a team fails to pay outstanding fees, fines, or other obligations by the required deadlines, the league can impose additional penalties. These typically include:

Possible Penalties

  1. Game Forfeitures – Matches may be defaulted if financial obligations are not met.
  2. Suspension of Team or Players – Teams can be barred from league play until debts are settled.
  3. Fines & Additional Charges – Late payments can result in further monetary penalties.
  4. Ineligibility for Registration – Clubs may be blocked from registering for future seasons or cup competitions.
  5. Disciplinary Action – The league’s Discipline Committee can impose sanctions beyond financial ones, such as suspensions.

D-Purpose

These measures are meant to:

  1. Protect the integrity of competition.
  2. Ensure fairness among teams that meet their obligations.
  3. Keep the league financially sustainable

6-Number of Teams Registered for the 2025/26 Winter season

MAJOR 35 TEAMS REGISTERED (9 TEAMS)

  1. THE CLUB 
  2. KARPATY 
  3. POLSKA FC
  4. ATLETICO FC 35
  5. AM SELECTS 35
  6. GOLDEN LIONS FC
  7. UNITED FC 35
  8. RED SEA FC
  9. LIBYANO STARS
  10. TBD SPOT AVAILABLE

PREMIER 35 TEAMS REGISTERED (16 TEAMS)

  1. ALL REDS
  2. INTER 35
  3. SPARTAN FC 35
  4. DIVERSITY VICTORY FC
  5. COPPER HARPS PREMIER
  6. STARS FC
  7. CAIRO FC 35
  8. AJAX EDMONTON
  9. ATARI FC
  10. CROATIA VATRENI
  11. PERSIA FC
  12. NORTHSIDE SELECTS
  13. HOOLIGANS
  14. VIET EDM FC 35
  15. VICTORY LEGEND FC
  16. SPRUCE GROVE EAGLES FK 

MAJOR 45 TEAMS REGISTERED (10 TEAMS)

  1. FK BOSNIA 45
  2. ATLETICO FC 45
  3. SPARTAN FC 45
  4. ROMAYA FC
  5. UKRAINE MASTERS
  6. COPPER HARPS 45
  7. TURKISH FC 
  8. CAIRO FC 45
  9. EC FRIENDSHIP 45
  10. SPARTAN RESERVES

MAJOR 55 TEAMS REGISTERED (10 TEAMS)

  1. FC CENTRAL
  2. EC FRIENSHIP 55
  3. DEPORTIVO REAL 55
  4. FK BOSNIA 55
  5. SPARTAN FC 55
  6. UNITED 55
  7. POLONIA
  8. STRIKERS
  9. PIONEER HITCH
  10. KOREA FC

7-Divisional Commencement.

๐Ÿ“… Season Start and End Dates

  • Major Division 35:
    Starts Monday, October 20th → Ends March 30th
  • Premier Division 35:
    Starts Tuesday, October 14th → Ends March 31st
  • Major Division 45:
    Starts Thursday/Friday, October 16th & 17th → Ends March 27th
  • Major Division 55:
    Starts Thursday/Friday, October 16th & 17th → Ends March 27th

โžก๏ธ Every team rotates weekly between the small field (8v8) and large field (10v10) formats.

 

8-๐Ÿ•’ Scheduled Game Times

Major 35 Division

  • Mondays → 7:35 PM & 8:45 PM

Premier 35 Division

  • Tuesdays → 7:35 PM, 8:45 PM, 9:55 PM

  • Mondays (rotation) → 9:55 PM

    • Two games will be played Monday night at 9:55 PM (one on the 8v8 field and one on the 10v10 field).

    • All teams rotate equally through these Monday night games.

Major 45 & 55 Divisions

  1. Thursdays → 8:05 PM & 9:15 PM
  2. Fridays → 7:05 PM, 8:15 PM, 9:25 PM
  • Two games each Friday rotate between the 8v8 and 10v10 fields.

  • With 10 teams in the division, rotations ensure no early or very late Friday games are required.

Field Rotations

  • Games alternate weekly between the 8v8 and 10v10 fields for all divisions.

 

9-๐Ÿ“… Key Dates (No Games Scheduled) 

  • Oct 13 – Thanksgiving
  • Nov 11 – Remembrance Day
  • Dec 20–31 – Winter Break
  • Jan 1–4 – New Year’s Break
  • Feb 16 – Family Day

๐Ÿšซ Scheduling Rules

  • No reschedules for holidays, tournaments, cultural events, or conflicts. Schedules will rotate fairly; no requests for special times, dates, or field changes will be accepted.
  • No requests for byes unless odd number of teams in division.
  • No field-switch requests. No requests to switch from large field to small field will be accepted.
  • Conflict with players in other divisions: If games for different divisions overlap for certain players, no rescheduling will be done.
  • Daily responsibility: Managers/players must check website for updates; no direct notifications.

Fair Scheduling:

  • VMSL will try to balance game dates and times equally between all teams and divisions.

Overlapping Player Commitments across Divisions:

  • If a player is in multiple divisions and games overlap in day/time, no changes will be made.
  • The posted schedule on the website is final.

Rescheduling Games

  • No rescheduling for any reason (tournaments, holidays, cultural events, etc.).
  • If a player is on multiple teams in different divisions and the games occur at the same time:
    • No changes will be made to dates or times.
  • Whatever is posted on the official schedule (website) is final.

โœ… In summary: The season has firm start/end dates per division, the 45/55 divisions rotate between 8v8 and 10v10 formats, and all schedules are final with no accommodations for conflicts or requests.

 

Check the posted game schedules daily.

VMSL may adjust field locations or game times without prior notification. These changes will only appear on the posted schedule — there will be no direct communication from VMSL.

Important Points:

  • Forfeited game time slots will be reassigned at VMSL’s discretion.
  • Games may be moved to fill vacant spots if needed.
  • It is your team’s responsibility to know when you are playing.
  • Games cannot be rescheduled.
  • No special requests for field or game time changes will be accepted.
  • VMSL may adjust schedules to ensure fairness and balance for all participants.

Reminder: Always rely on the posted schedule as the official source.

 

10-Bye requests & Game Rescheduling Policy

A. General Rules

  • Teams can not request to play at specific times or on specific dates.
  • Schedules in all divisions are created so that teams play at different fields and times, equally rotated for fairness.
  • No special requests will be accepted — past exceptions have caused confusion and wasted time.

B. Bye Requests. Only allowed if a division has an odd number of teams.

In this case, 1–2 teams per week will get a bye.

Not allowed if a division has an even number of teams.

  • All teams will play every round with no byes.

No exceptions — allowing byes in an even-numbered division would disrupt schedules.

 

C. Appeals

  • This policy is non-negotiable.
  • No exceptions and no appeals will be considered.

11-Notice to all team’s mandatory league compliance notice

VMSL has zero tolerance for teams that disrupt league operations. To ensure greater stability with our scheduled games, VMSL will be closely monitoring teams that:

  • Frequently forfeit games,
  • Regularly play short of players or fails to field a proper roster.
  • Fail to meet their team fee obligations and does not pay team fees on time,

Teams that fall into these categories may have their games scheduled on the 8v8 small field instead of the regular 10v10 large field format. Continued non-compliance may also result in the termination of future participation in the league.

Compliance is not optional. Teams are expected to respect their commitments to maintain the integrity of the league.

We appreciate everyone’s cooperation in keeping the competition strong and enjoyable for all players in helping us maintain fairness and consistency for all teams.

12-Field Change Requests Policy – VMSL

Field Size Changes

  • Requests to switch from the small 8v8 field to the larger 10v10 field will not be accepted.

  • The VMSL alone will determine if any field size changes are necessary.

League Authority

  • VMSL reserves the right to make any changes to schedules and field assignments without team approval.

  • Such changes may be made if they are in the best interest of the league—for example, to avoid team forfeits.

Scheduling Rules

  • No date/time requests: Teams cannot request specific dates or times for matches.
  • No field-change requests: Switching from a large field to a small field is not permitted.
  • No exceptions: All teams are scheduled equally within divisions; the posted schedule is final.
  • Conflict with players in other divisions: If games for different divisions overlap for certain players, no rescheduling will be done.

13-Regular Season Tiebreaker rules (35/45/55 Divisions) Order of Tiebreakers:

  1. Points Difference (PD)
  2. Head-to-Head Results
  3. Goals Difference (GD)

Detailed Procedure:

If two teams are tied on points at the end of the season:

  • The winner of the games between those two teams will earn the higher position.
  • If both teams have identical win–loss records against each other, Goals Difference (GD) will be used as the next tiebreaker.

14-๐Ÿ… Trophies and Awards Policy

League Champion Cup and Medals

  • A League Champion Cup and medals will be awarded for each division.

  • 1st Place League Champions will receive both the trophy and medals.

Individual Awards

  • Top Footballer in each division will receive a trophy.

  • Top Goalkeeper in each division will receive a trophy.

  • Any individual awards presented to players or other members by VMSL remain the personal property of the recipient.

Notification and Presentation

  • All winners will be notified by email regarding the date, time, and location for trophy, medal, and photo presentations.

  • Presentations will only take place once:

    1. The trophies and medals have been produced by the supplier.

    2. The team’s fees are fully paid.

Payment Requirement

  • Teams with outstanding fees will not receive trophies, medals, or official recognition until all fees are paid in full.

  • If fees remain unpaid, VMSL reserves the right to award the League Champion title to the runner-up team.

15-Turf Shoes Only.

Due to the safety of all our members, only turf or indoor multi surface shoes are allowed to be used when playing in all VMSL and nation cup games, cleated and outdoor shoes are not permitted in the field of play. The referee will give a warning and may not allow the player to continue playing until proper shoes are provided. 

 

16-๐Ÿ‘Ÿ Equipment & Matching Uniforms

1-Game Sheet Requirements

  • Must include:
    • Names of team officials present.
    • Names and jersey numbers of all players participating.

2-Uniform Standards

  • Both teams must have:
    • A complete set of uniforms.
    • Same colours and patterns for the whole team.
  • Before game start, players must wear:
    • Proper shoes.
    • Socks.
    • Shin pads.
  • Home team is responsible for changing uniforms if there is a conflict or may default the game as per referee’s discretion.

3-Jersey & Number Rules

  • Pinnies are allowed if numbers are clearly visible to the referee.
  • Jerseys must be consistent for all players.
  • Shorts and socks should match as closely as possible.
  • In exceptional situations:
    • Numbers may be taped on.
    • If the tape comes off, the player must immediately leave to repair.
  • All jerseys must match—no mixing styles or colours.
  • Jersey numbers cannot be transferred to another player during the game.

17-๐Ÿ“Abandoning Games / Game Forfeit / Default Rules

  1. Failure to show up without 24+ hours notice → Counts as a forfeit/default + fines apply.
  2. Same-Day Defaults (no advance notice):
    • 1st offense → $100 fine (cheque or e-transfer to VMSL) before next game.
    • 2nd offense → $200 fine before next game.
    • 3rd offense → $300 fine.
    • 4th offense onwards → Team removed from the league (no refund). Opponent may use the field for practice.
  3. Multiple forfeits in a season → Possible fines, late-night game scheduling, and/or league ban.
  4. Cancellations must be submitted via the official Game Default/Cancellation Form. Game Default/Cancellation Form

Terminated & Abandoned Games

Two mechanisms exist for stopping a game:

  1. Termination by Referee
  2. Abandonment by Coach

Termination by Referee

  1. Referee decides if conditions (field, surroundings, player conduct, interference) allow the game to proceed.
  2. Can start, stop, suspend, or terminate matches for safety or rules violations.
  3. Must submit a report within 72 hours detailing reasons.

Abandonment by Coach

  1. A coach may stop participation if there is:
    • Risk of serious injury
    • Unsafe conditions
    • Outside interference
  2. Procedure:
    1. Call players to sideline near bench.
    2. Captain/player informs referee of abandonment.
    3. Communicate respectfully (Zero Tolerance Policy).
    4. Referee signals match end.
  3. Reporting:
    • Both coaches must file same day written reports.
    • Abandoning coach must explain reason.
  4. VMSL decides if fines apply.

18-Final Game Resolution (League Decision)

Outcome is NOT decided by coaches or referees.
VMSL League Director + Officials/Discipline Chair may:

  1. Accept score at time of termination/abandonment as final (e.g., due to serious injury).
  2. Award single or double forfeit if conduct is egregious.
  3. Apply consistent rulings for similar situations across the league.
  4. Accept result if both coaches agree.
  5. Decide not to replay even if a match was abandoned.

19-Team and Player Responsibilities

1.Roster Compliance:

Team owners, managers, and coaches must ensure all registered players meet the minimum age for their division (35+, 45+, or 55+). Teams must also comply with the underage player allowance rules set by the VMSL.

  • Enforcement & Penalties:
    • If an ineligible player is found to have played, the league may apply penalties for every game that player participated in.
    • Possible penalties include:
      • Game forfeiture
      • Fines ($200, $400, $600)
      • Suspension from the league

2. Player Responsibilities

  1. Photo ID Requirements:
    • All players must carry their recognized VMSL photo ID card to prove age when requested.
    • ID must be current, show the player’s name and birthdate in English.
  2. ID Presentation Rules:
    • Players must present their ID when requested by referees or VMSL representatives:
      • Before the game starts
      • Before the second half if arriving late
      • After the game if requested
  3. Accurate Registration Information:
    • Players are responsible for ensuring their registration details match their valid photo ID.
    • Proof of age can include: birth certificates, passports, or other VMSL-approved documents (must meet the English name/date requirement).
    • Burden of proof lies with the player.

3. Eligibility Rules

  1. A player is not registered unless their registration form is in the VMSL’s possession before participating in any game.
  2. If a player cannot provide valid ID when requested, they cannot play.
    • Playing without ID will result in a game forfeit.

4. Major Infractions & Bans

  1. Fake ID or Identity Misuse:
    • Using a fake ID or another person’s identity to play in an age group you don’t qualify for results in a lifetime ban from all VMSL divisions.
  2. Suspended Player Violations:
    • If a team allows a suspended player to play under a different name or number, both team and player face penalties:
      • Game forfeiture for each game involved
      • Fines ($200, $400, $600)
      • Potential suspension from the league
  3. Reinstatement After Suspension:
    • Players suspended for major infractions must complete the "Request to Return to VMSL" form.

20-Players Proof of Age. ID Cards for Players, Coaches, Team Owners and Managers. Required Identification

A. Players may be required to show photo ID (driver’s license, passport, or other government-issued ID with photo and birthdate).

  1. Proof may be requested before, during, or after a game by:
    • Referee
    • Team official
    • VMSL representative
  2. The burden of proof rests with the player.
  3. Age on ID must match the Player Registration form.

B. Failure to Provide ID

  1. If a player cannot produce valid photo ID when requested, they:
    • Cannot play that game.
    • If they play without providing ID → Game is forfeited.

C. Disputing Another Player’s Age

  1. If a team questions an opponent’s age eligibility:
    1. Submit a Team and Player Appeal Form on the VMSL website within 48 hours of the incident.
    2. Must be received by the Discipline Chair within 2 business days (excluding weekends & holidays).
    3. The player in question must provide photo ID with birthdate to VMSL within 48 hours of the league’s request.
  2. Failure to comply:
    1. Game default
    2. Player suspension
    3. Possible additional team penalties

D. League Rights

  • VMSL can request proof of age:
    • Randomly
    • When the opposing team questions a player’s age

E. Fake ID Consequences

  • Using fake ID or someone else’s identity for any reason (e.g., to qualify for a younger division) results in:
    • Permanent ban from playing in any VMSL division

F. Team Responsibilities

  • Team owners, managers, and coaches must ensure:
    • All players meet age eligibility (Over 35/45/55+ divisions)
    • Any underage provisions allowed are within VMSL rules
  • If an ineligible player is found to have played:
    • All games with that player may be forfeited
    • Team may face fines or suspension

ID Cards for Players, Coaches, Team Owners and Managers. 

G.Purpose and Importance

ID cards serve as the official proof of eligibility, registration, and team affiliation in soccer.

  1. Mandatory Requirement: Players and team officials must always carry their card.
  2. Verification: Cards allow referees and opposing teams to confirm the identity and eligibility of any player or official.
  3. Match Compliance: ID cards are required at the start of every official match under VMSL eligibility rules.

This system ensures fairness, compliance, and proper registration across all teams.

H.Card Features

Each ID card includes:

  1. Photo of the player/coach/manager
  2. Player ID number (same as the Driver’s License number)
  3. Full Name
  4. Date of Birth
  5. Person Status (Player, Coach, or Manager)
  6. Statement: "Players and Team Officials must have this card available at any time when requested."

I.Cost

  1. Player Card Fee: $10.00 (covers printing and materials).
  2. Replacement Fee: $10.00 (for lost or misplaced cards).

J.How to Obtain a Player Card

The process is designed to be fast and convenient, often completed before your game begins.

Visit the front office (Jurgen or Rolland) on:

  • Mondays during VMSL games.
  • Tuesdays during VMSL games.
  • Thursdays during VMSL games.
  • Fridays during VMSL games.
    Available before and during games being played.
  1. Provide a current valid Driver’s License or another official Canadian government-issued photo ID.
  2. Have your photo taken on-site.
  3. Receive your ID card with all required details.

โœ… With this system, players, coaches, and managers can ensure they meet VMSL eligibility requirements and are always ready for official verification.

 

21-๐Ÿ“… Major Division 35 Season Format & Structure

  • Start Date: Monday, October 20
  • End Date: Sunday, March 30
  • Game Times:
    • 7:35 PM & 8:45 PM each Monday
    • 2 games on 8v8 field and 2 games on 10v10 field
  • Fields Used: Both 8v8 and 10v10
  • Regular Season:
    • 2 round robins = 16 games total per team
  • Playoffs:
    • Single-elimination playoff round

Basic Format

  • Round 1 (Play-in Game):
    After the end of the regular season, Seed #8 vs Seed #9 → Winner advances and the loser is eliminated from any additional games.

  • Quarterfinals (8 Teams):
    Now you have 8 teams (Seeds #1–7 + Winner of play-in).
    Bracket looks like a standard 8-team single elimination.

  • Semifinals:
    4 winners play.

  • Final:
    2 winners meet for the League championship.

Seeding Example

Seeding is usually based on standings or regular-season performance. A common format:

  • #1 Seed: Plays the lowest remaining seed (play-in winner).
  • #2 vs #7
  • #3 vs #6
  • #4 vs #5

This rewards the top seed by giving them the easiest path.

๐Ÿ‘ฅ Roster & Player Eligibility

  • Maximum Roster Size: 25 active players (per ASA rules)
  • Minimum Age:
    • Must be 34 years old as of the date of the game
    • Exception: Players turning 35 may play before their birthday
  • Cross-Division Play:
    • Players may compete in more than one division at the same time, but only if it is in a different age group.

    • A player registered in the Major Division 35 cannot play in the Premier Division 35, and vice versa.

    • Cross-division play is only permitted when moving between age groups, not within the same age group across different divisions.

๐ŸŸ๏ธ Club & Reserve Team Rules

  • Clubs with both a first team and a reserve team in the same division may move players between them.
  • Limits:
    • A maximum of 5 players may be moved between the two rosters (in either direction).
  • Must always comply with broader league eligibility rules.

Overlapping Player Commitments across Divisions:

  • If a player is in multiple divisions and games overlap in day/time, no changes will be made.
  • The posted schedule on the website is final.

๐Ÿ“ Registration & ID Rules

  • Player Registration Deadline: Roster lock date (no new players after this)
  • Under-Age Exceptions: Strictly controlled; league’s decision is final
  • Proof of Age Requirements:
    • Acceptable ID: Driver’s license, passport, or government-issued photo ID with birthdate
    • Must match the registration form
    • ID checks may occur randomly, after a complaint, or by league request

๐Ÿšซ Misrepresentation & Enforcement

  • Fake ID or Misrepresentation:
    • Lifetime ban from VMSL across all divisions
  • Illegal Players:
    • Any games they play in = forfeit
    • Team may face fines, suspensions, or sanctions
  • Disputing Eligibility:
    • Submit Team & Player Appeal Form within 48 hours
    • Player must produce ID within 48 hours of league request
    • Failure = default loss + possible suspensions

โš–๏ธ Penalties & Compliance

  • If an ineligible player is discovered:
    • Team risks forfeitures, fines, suspensions
  • If a player fails to show ID when requested:
    • They cannot play
    • If they play without ID → automatic forfeit

โœ… Key Takeaways

  1. Roster cap: 25 players.
  2. Eligibility age: 34+ (exception for turning 35).
  3. Strict ID enforcement: proof required on demand.
  4. Zero tolerance for misrepresentation: lifetime ban possible.
  5. League authority is final in all eligibility decisions.

22-๐Ÿ“… Premier Division 35 Season Format & Structure

  • Start Date: Tuesday, October 14
  • End Date: Monday, March 31

๐Ÿ•’ Game Schedule

  • Tuesdays (3 games each field):
    • Times: 7:35 PM, 8:45 PM, 9:55 PM
    • Locations:
      • 3 games on 8v8 field
      • 3 games on 10v10 field
  • Mondays (1 game each field):
    • Time: 9:55 PM
    • Locations:
      • 1 game on 8v8 field
      • 1 game on 10v10 field
    • Teams rotate Monday assignments.

โšฝ Competition Format

Phase 1: Round Robin

  • Each team plays 15 games (every team meets once).

Phase 2: Division Split

After Phase 1, teams are split based on standings:

  • Group A: Top 8 teams: Round robin format → each team plays 7 games.
  • Group B: Bottom 8 teams: Round robin format → each team plays 7 games.

Phase 3: League Championship

Winner of Group A and Winner of Group B will play for the Finals.

๐Ÿ‘ฅ Roster & Player Eligibility

  • Max Roster Size: 25 active players (ASA rule).
  • Age Requirement: Must be 34 years old on game day. Eligible until 35th birthday.
  • Cross-Division Play:
    • Players may compete in more than one division at the same time, but only if it is in a different age group.

    • A player registered in the Major Division 35 cannot play in the Premier Division 35, and vice versa.

    • Cross-division play is only permitted when moving between age groups, not within the same age group across different divisions.

๐ŸŸ๏ธ Club & Reserve Team Rules

  • Clubs with both a first team and a reserve team in the same division may move players between them.
  • Limits:
    • A maximum of 5 players may be moved between the two rosters (in either direction).
  • Must always comply with broader league eligibility rules.

Overlapping Player Commitments across Divisions:

  • If a player is in multiple divisions and games overlap in day/time, no changes will be made.
  • The posted schedule on the website is final.

๐Ÿชช Proof of Age Requirements

  • Acceptable ID: Driver’s license, passport, or other government-issued photo ID with birthdate.
  • Checks:
    • Random by league
    • Challenge by opposing team

If no valid proof is provided:

  • Player cannot play.
  • If they do play → Game is forfeited.

๐Ÿšจ Disputes & Discipline

  • Fake ID / Identity Fraud: Permanent VMSL ban.
  • Team Responsibility: Managers/owners/coaches must ensure rosters meet eligibility rules.
  • Illegal Player Penalties:
    • All games with ineligible player → forfeited.
    • Possible fines and suspensions.

๐Ÿ“‘ Appeals & Disputes Process

  • File Appeal: Submit Team & Player Appeal Form within 48 hours (excl. weekends/stat holidays).
  • Player Proof: Must provide age verification within 48 hours of request.
  • Failure to Comply:
    • Team forfeits game.
    • Player suspended.
    • Additional penalties possible.

โœ… In summary:
The Premier Division 35 has a two-phase format with strict eligibility checks. Teams must carefully manage rosters (max 25), ensure all players are 34+ on game day, and enforce ID compliance. Violations lead to game forfeits, suspensions, fines, or permanent bans.

 

23-๐Ÿ“… Major Division 45 Season Format & Overview

Start Date: October 16–17

  • End Date: March 27
  • Games per Team: 18 regular-season matches (2x round-robin)

Game Days & Scheduling

  • Fridays:
    • 3 games on 8v8 field
    • 3 games on 10v10 field
  • Thursdays:
    • 2 games on 8v8 field
    • 2 games on 10v10 field
  • Rotation: Major Division 45 & 55 teams rotate weekly between field formats.
  • No Rescheduling:
    • No requests for changes to dates, times, or field sizes.
    • Conflicts with other divisions do not justify schedule changes.

๐Ÿ‘ฅ Player Eligibility & Registration

  • Age Requirements:
    • Must be 40+ to play.
    • Eligible if turning 45 in the calendar year (even if 44 now).
  • Roster Composition:
    • Up to 8 players aged 40–44 may be registered.
    • On game day, only 5 under-44s may appear on the game sheet.
    • Players under 44 must be marked with a star/symbol on the sheet.
    • Extra players above the 5-player cap must be crossed off before kickoff.
  • Proof of Age:
    • Acceptable IDs: Driver’s license, passport, or government-issued photo ID.
    • VMSL may request proof anytime; failure to provide = ineligible to play.
  • Multiple Division Play:
    • Allowed only in different age groups.
    • Players may only register with one team per division.

Overlapping Player Commitments across Divisions:

  • If a player is in multiple divisions and games overlap in day/time, no changes will be made.
  • The posted schedule on the website is final.

๐Ÿšจ Discipline & Penalties

  • Roster Violations:
    • If more than 5 under-44 players listed = automatic forfeit.
    • If winning team violates → result awarded 3–0 to opponent if protested.
    • If losing team violates → result stands unless protested.
  • Fake IDs / False Info:
    • Lifetime ban for using false/borrowed ID.
  • Appeals Process:
    • Must file a Team & Player Appeal Form within 48 hours.
    • Player has 48 hours to provide valid photo ID.
    • Failure → forfeit + suspension.

๐Ÿ”„ Replacement Rules

  • When Allowed:
    • Injury, illness, or family/personal reasons.
    • Replacement must swap with an existing player (roster size not increased).
    • Up to 4 replacements per season.
  • Process:
    • Submit a Player Replacement Form to VMSL.
    • Once replaced, the original player cannot return unless re-activated by swapping with another.

๐ŸŸ๏ธ Club & Reserve Team Rules

  • Clubs with both a first team and a reserve team in the same division may move players between them.
  • Limits:
    • A maximum of 5 players may be moved between the two rosters (in either direction).
  • Must always comply with broader league eligibility rules.

โœ… Key Takeaways

  • Players must be 40+, with exceptions for those turning 45 that year.
  • Teams may roster 8 under-44s, but only 5 can be active per match.
  • Strict enforcement of ID and eligibility rules (violations = forfeits or bans).
  • Replacement players allowed under controlled circumstances.
  • Club & reserve team flexibility but capped at 5 player moves.
  • No exceptions for schedule changes—league’s schedule is final.

24-๐Ÿ“… Major Division 55 Season Format & Overview

Start Date: October 16–17

  • End Date: March 27
  • Teams: 10 total in the division
  • Games per Week:
    • Thursdays: 2 × 8v8 + 2 × 10v10
    • Fridays: 3 × 8v8 + 3 × 10v10
  • Rotation: All Major Division 45 & 55 teams alternate between 8v8 and 10v10 formats weekly.
  • Total Games: Each team plays 18 games (two full round robins).
  • No Schedule Changes: No rescheduling for conflicts or requests—posted schedule is final.

๐Ÿ‘ฅ Roster Rules

  • Max Roster Size: 25 active players.
  • Registration Deadline: End of the regular season.
  • Age Eligibility:
    • Minimum: 50 years old on the game day (no exceptions).
    • Underage Allowance: Up to 8 players aged 50–54 may register.
    • On Game Day: Only 5 players aged 50–54 may be listed on the game sheet.
    • Once a player turns 55, they no longer count toward the under-55 cap.
  • Multiple Teams:
    • Players may play in multiple divisions if in different age groups.
    • Players cannot play for more than one team in the same division.

Overlapping Player Commitments across Divisions:

  • If a player is in multiple divisions and games overlap in day/time, no changes will be made.
  • The posted schedule on the website is final.

๐Ÿ“ Game Sheet & Verification

  • Marking Rule: All 50–54 players must be marked with a star (โ˜…) on the game sheet.
  • Over-Limit:
    • If more than 5 appear, extras must be crossed off.
    • If more than 5 play → automatic forfeit (3–0).
  • Protests: Opponents may file within 48 hours if eligibility is breached.

๐Ÿ†” Proof of Age

  • Acceptable IDs: Driver’s license, passport, or government-issued photo ID with birthdate.
  • Process:
    • ID may be requested before, during, or after a match.
    • No ID = player cannot play. If they do → forfeit.
  • Burden of Proof: Always on the player in question.

๐Ÿšซ Discipline & Appeals

  • Fake ID: Permanent ban from VMSL.
  • Illegal Players:
    • Retroactive forfeits.
    • Possible fines or suspensions for teams.
  • Appeals Process:
    • Submit Team & Player Appeal Form within 48 hours.
    • Player must provide ID within 48 hours of request or face suspension.

๐Ÿ”„ Replacement Rules for Underage Players

  • When Allowed:
    • Injury, illness, or personal/family reasons.
    • Teams cannot exceed 25 players—replacements must swap in for an existing rostered player.
  • Limits: Max 4 replacements per season.
  • Process: Must submit the official VMSL Player Replacement Form.
  • Once Replaced: The original player cannot play again unless formally re-activated.

๐Ÿ” Club & Reserve Team Player Movement

  • Applies when a club has both a first team and a reserve team in the same division.
  • Movement Rules:
    • Up to 5 players may be moved between the two teams.
    • Movement allowed in both directions (first → reserve, reserve → first).
    • Must comply with league-specific eligibility regulations.

โœ… Summary:

  • Max roster = 25, with up to 8 players aged 50–54 (only 5 allowed per game).
  • Games are final—no schedule changes.
  • ID checks are strict, and violations = forfeits or bans.
  • Teams get limited replacement flexibility (4 per season).
  • Clubs with reserve squads may move up to 5 players between them.

25-Game Sheet & Players.

1-Game Sheet Preparation

  1. Must be fully completed before the start of the game.
  2. All players and team officials must be recorded, and they must be duly registered with VMSL. Only registered players and officials (with VMSL) can be listed.
  3. If your game sheet is printing blank, it means that you have more than 25 players on your roster; deactivate extra players and keep it to a max of 25 before printing.
  4. No additions after the game starts.
  5. At half-time, officials may cross off players who haven’t arrived.
  6. Game sheets must be given to the referee before the game starts — not at halftime.
  7. No changes after the match ends.
  8. 10-minute grace period to provide the proper game sheet. Failure means an automatic default; the match becomes an exhibition only.

2-Submission to Referee

  • Provide before kickoff — not at halftime.
  • 10-minute grace period to provide a proper game sheet; otherwise:
    • Game is an automatic default (played only as an exhibition, regardless of score).
    • Referee cannot override this rule.

3-Format and Printing Rules

  1. League-printed sheets only — must be for the same day as the match.
  2. Both teams must provide league-printed game sheets on game day.
  3. No handwritten player names or altered dates allowed — results in automatic game default.
  4. If your game sheet is printing blank, it means that you have more than 25 players on your roster; deactivate extra players and keep it to a max of 25 before printing.
  5. If a player’s name is not pre-printed, they cannot play.
  6. Old sheets with changed dates or names are not allowed.
  7. Home/Away layout: Top left = Away team, team below = Home team.

4-Penalties for Altered or Inaccurate Sheets

  1. Handwriting names = automatic game default.
  2. Old sheets with modified dates/names not allowed.
  3. Teams are fully liable for decisions — no appeals allowed.
  4. Referees have no power to approve exceptions.

5-Game Timing

  1. Matches must start exactly as scheduled.
  2. Referee will start the clock whether teams are ready or not.

6-Player Eligibility & Age Rules

  • Teams are responsible for ensuring:
    • All players meet the age requirements (35+, 45+, 55+) for their division.
    • Any underage allowances follow VMSL rules.
  • Playing an ineligible player can result in:
    • Game forfeiture for each match they participated in.
    • Additional penalties such as fines and suspensions.

7-Underage Player Infractions

  1. If a team plays too many underage players and wins, the match is recorded as a 3–0 forfeit to the opponent.
  2. If the at-fault team loses, the actual score stands.
  3. If winning team used too many underage players → 3-0 forfeits.
  4. If losing team is at fault → score stands.
  5. Referee cannot override rule; no appeal allowed.

8-Jersey Numbers

  • Only jersey numbers may be handwritten on the game sheet.

Roster Size & Activation

  • If the sheet prints blank, it’s because there are more than 25 active players — deactivate extras.
  • Players not activated for that game cannot play unless activated before game day.
  • Handwriting an inactive player onto the sheet = automatic default.

9-Signatures and Verification

  • The person filling in the sheet (official or designated player) must verify all details and sign it.
  • Signing confirms all names are correct and players are eligible.

10-Forfeits Conditions

  • Handwriting player names on the sheet results in automatic default, no appeals allowed.
  • Failure to complete the sheet correctly may result in a $50 fine.
  • The referee cannot override or approve exceptions.

A team will forfeit if:

  • Ineligible player is listed or plays.
  • Handwritten names appear (except jersey numbers).
  • More than allowed underage players are used.
  • Game sheet is not properly submitted within 10 minutes.
  • The sheet is incomplete or violates the printing/date rules.

No Handwritten Player Names on Game Sheets

  • Mandatory Printed Player Names
    All players’ names must be pre-printed on the official game sheet.
    • Teams cannot handwrite a player’s name onto the game sheet.
    • If a player whose name is not printed on the game sheet plays in the game, the team will automatically default the game—regardless of the final score.
  • No Referee Overrides
    This is a VMSL rule. Referees have no authority to approve exceptions or change this rule before the game starts.
  • Team Responsibility
    Teams are fully responsible for ensuring their game sheets are accurate before play begins.
    • Any altered or inaccurate game sheet will result in an automatic default.
    • No appeals will be accepted.
  • No Exceptions
    These rules apply to all teams in the league without exception.
  • Allowed Handwriting
    The only permitted handwritten changes are player jersey numbers.

Game Sheet Procedures 

Ref: Fines may be issued for incomplete game sheets
Effective Immediately – Very Important

Due to the increasing number of teams failing to properly complete game sheets, referees and the league are having difficulty recording player stats (infractions, goals, etc.) and posting results. To address this, the VMSL is introducing stricter enforcement and fines to ensure compliance.

New Rule – Accountability & Fines

  • Fine Amounts:
    • $50.00 fine for any incomplete, illegible, or unsigned game sheet.
    • Fine must be paid before the next game.
    • Repeat offenses: Fine increases by $50.00 for each subsequent infraction.
  • Ultimate Responsibility:
    Each team is responsible for ensuring game sheets are accurate and complete before the game starts.

Game Sheet Requirements – Each Worth a $50 Fine if Missing

  1. Coach/Manager Information
    • Printed name(s) of coach and/or manager at the top.
    • Maximum 3 team officials listed.
    • Anyone not listed will be removed from the players’ area and may face suspension and team fines.
  2. Correct Player Count
    • The correct number of participating players must be indicated.
  3. Non-Participating Players
    • Names of players not participating must be crossed out.
    • If not crossed out, they will be considered as having played.
  4. Jersey Numbers
    • Every player listed must have a unique jersey number.
    • No number = player ineligible unless crossed out.
    • If two players have the same number, one must change it or not play.
  5. Technical Area Rule
    • Only players and listed officials may be in the technical area.
    • No children, suspended players, or injured players not playing.
    • Violations can result in suspensions and team fines.

Consequences for Non-Compliance

  • Any missing requirement will be considered an incomplete game sheet.
  • Possible penalties include:
    • $50+ fines
    • Suspensions
    • Game forfeiture

26-Game Sheet Preparation Rules

โœ… Before the Game

  • Must be filled out before kickoff.
  • If your game sheet is printing blank, it means that you have more than 25 players on your roster; deactivate extra players and keep it to a max of 25 before printing.
  • Only registered players and officials (with VMSL) can be listed.
  • Maximum 25 players can be on the printed roster.
    • If the sheet prints blank → you have more than 25 active players.
    • Solution: deactivate extras and keep roster ≤ 25 before printing.

โš ๏ธ During the Game

  • No additions allowed once the game starts.
  • At half-time, you may cross off players who haven’t arrived (but cannot add new ones).

โ›” After the Game

  • No changes permitted once the match ends.

Submission to Referee

  • Provide before kickoff — not at halftime.
  • 10-minute grace period to provide a proper game sheet; otherwise:
    • Game is an automatic default (played only as an exhibition, regardless of score).
    • Referee cannot override this rule.

Format & Printing Rules

  • League-printed sheets only — must be for the same day as the match.
  • No handwritten player names or altered dates allowed.
  • If a name is missing from the sheet, that player cannot play.
  • Home/Away layout: Top left = Away team, team below = Home team.

Player Eligibility & Age Rules

  • Team Officials must self-police roster for correct age group (35, 45, 55).
  • Underage allowances must follow VMSL regulations.
  • Playing an ineligible player:
    • Could result in game forfeits for each match they appeared in.
    • May also lead to fines, suspensions, or further penalties.

Penalties for Altered or Inaccurate Sheets

To protect the integrity of games, the following rules apply:

1. Handwritten Alterations

  • Any handwritten names, numbers, or changes on official sheets will result in an automatic game default against the team responsible.

2. Use of Outdated or Modified Sheets

  • Old sheets with altered dates, team names, or other information are strictly not permitted.
  • Only the most recent, officially issued sheets are valid for use.

3. Team Liability

  • Teams are fully liable for the accuracy and authenticity of their sheets.
  • No appeals will be accepted once a penalty is enforced.

4. Referee Authority

  • Referees have no authority to approve exceptions or override this policy.
  • All decisions are final and binding.

Game Sheet Quick Reference Checklist

โœ… Fill out the game sheet completely before kickoff — no additions after game start.

โœ… Ensure all players and officials listed are duly registered with VMSL.

โœ… Cross off (at halftime) any players who have not arrived.

โœ… Provide the game sheet to the referee before kickoff (within 10 min grace period).

โœ… Use league-printed sheets for the correct game date — no handwritten player names or altered dates.

โœ… If a player’s name is missing from the sheet, they cannot play.

โœ… Keep a maximum of 25 active players on the sheet; deactivate extras before printing.

โœ… If your game sheet is printing blank, it means that you have more than 25 players on your roster; deactivate extra players and keep it to a max of 25 before printing.

โœ… Activate players before game day — do not handwrite them in.

โœ… Verify players meet the age requirement for your division (35/45/55).

โœ… Do not exceed the allowed number of underage players — violation may result in 3-0 forfeit.

โœ… Jersey numbers may be handwritten.

โœ… Ensure match starts on schedule — referee starts the clock whether ready or not.

โœ… Team official or designated player must sign the game sheet to confirm accuracy.

โœ… Any ineligible player listed or playing = automatic game default.

โœ… Avoid old sheets with modified dates or names — print fresh for each game.

โœ… Failure to comply may result in game forfeiture and/or a $50 fine.

 

27-Improperly completed game sheets may result in a $50 fine.

This typically means that if a team or official fails to fill out the required details on a game sheet (such as player names, numbers, scores, officials’ signatures, etc.), the organization may impose a monetary penalty.

 

๐Ÿ“‹ Game Sheet Responsibilities & Fines

Each team is fully responsible for ensuring that game sheets are accurate and complete before every game.

โš ๏ธ Fine: Teams will be fined $50.00 per infraction for the following:

โœ… Game Sheet Requirements

  1. Team Officials Listed
    • Maximum of 3 team officials (coach and/or manager) may be printed at the top of the game sheet.
    • Anyone not listed will be removed from the players’ area and may face suspension and a fine to the team.
  2. Correct Player Count
    • The exact number of participating players must be properly marked.
  3. Non-Participating Players
    • Any player not playing must have their name stroked out.
    • If not stroked, they will be recognized as a participating player.
  4. Jersey Numbers
    • Every player must have an assigned jersey number.
    • A player without a number is ineligible to play, unless their name is stroked out.
  5. Duplicate Jersey Numbers
    • If two players have the same number, one must change or not play that game.

๐Ÿšจ Consequences for Incomplete Game Sheets

  • Failure to meet the above requirements = incomplete game sheet
  • Penalties: $50 fine, potential suspensions, and possible game forfeiture.

๐Ÿšซ Technical Area (Team Bench) Rules

  • Only players and team officials listed on the game sheet may be in the technical area.
  • Not permitted:
    • Children of players/team officials
    • Suspended players
    • Injured players not playing in the match

Violation: May result in team fines and suspensions.

 

28-Roster Limits & Activation

โœ… Player Eligibility & Activation

  • Maximum Active Players: Only 25 players can be listed as active on the official game sheet.

  • Activation Requirement: A player must be activated before game day in order to be eligible to play.

๐Ÿšซ Ineligible Players

  • If a player is handwritten onto the sheet after being marked inactive, it is considered an automatic default (forfeiture).

  • Extra players beyond the 25 limit must be deactivated before the sheet is finalized.

29-Match Start & Timing Rule

  • All matches must begin exactly at the scheduled time.

  • The referee will start the official clock at the scheduled time, regardless of whether teams are fully prepared or present on the field/court.

30-Underage Player Infractions Policy

1. Winning Team at Fault

  • If the winning team has used more underage players than permitted, the result is automatically overturned.

  • The official score will be recorded as a 3–0 forfeit loss for the offending team.

2. Losing Team at Fault

  • If the losing team is the one that committed the infraction, the original match result stands.

  • No adjustments will be made to the scoreline.

3. Referee Authority

  • Match officials do not have discretion to override this rule.

  • Referees must report the infraction, and the outlined penalty will apply automatically.

4. Appeals

  • No appeal is permitted for this specific type of infraction.

  • Decisions are final and binding.

Jersey Numbers

  • May be handwritten on the sheet.

Sign-off Responsibility

  • Team official/player entering info must verify accuracy and sign the sheet.
  • Signing confirms the roster is true and correct.

Forfeit Conditions

A team will automatically forfeit the game if any of the following occur:

  1. Ineligible Player

    • An ineligible player is listed on the game sheet or participates in the game.

  2. Handwritten Entries

    • Handwritten names appear on the game sheet (exception: handwritten jersey numbers are allowed).

  3. Underage Player Limit Exceeded

    • The team uses more underage players than the rules allow.

  4. Late Submission

    • The game sheet is not properly submitted within 10 minutes of the deadline.

  5. Improper or Incomplete Game Sheet

    • The sheet is incomplete, missing required details, or violates the printing/date requirements.

31-Number of Players on The Field required to start a game. 

โšฝ 8v8 Format

  • Standard lineup: 7 outfield players + 1 goalkeeper = 8 players

  • Minimum to start: 6 players total (must include a goalkeeper)

  • Grace period: 10 minutes from scheduled kickoff

  • If not met: Game is defaulted

โšฝ 10v10 Format

  • Standard lineup: 9 outfield players + 1 goalkeeper = 10 players

  • Minimum to start: 8 players total (must include a goalkeeper)

  • Grace period: 10 minutes from scheduled kickoff

  • If not met: Game is defaulted

32-Game Start Policy

  • Start time is exact. All games begin at the time listed on the schedule.

  • Clock starts on schedule. The referee will start the game clock at the scheduled time whether or not teams are ready.

33-Late Arriving Players.

  • A late player can still participate if:

    • Their name is listed on the game sheet.

    • They have an assigned jersey number.

  • Even if they arrive after the start of the second half, they may still play if the above conditions are met.

34-Team Roster.

  1. Max active players on roster: 25.

    • If your game sheet prints a blank page, it means you have more than 25 active players.

    • You must deactivate extra players to reduce the active roster to 25.

  2. Max players per game: 20 (combined bench + field).

35-Substitutions

  • Player substitutions are permitted during a match.

  • Substitutions may occur during active play, without a stoppage, subject to the following rules:

    • The exiting player must fully leave the field of play before a substitute may enter. A player is considered to have left the field once they are completely outside the boundary lines and no longer interfering with play.

    • The substitute may only enter the field of play from the designated substitution zone.

  • In the event of an injury, the referee may relax substitution rules to allow the injured player’s removal.

  • Any breach of substitution rules will result in a yellow card, issued either to the player leaving improperly or to the player entering illegally.

36-Player Eligibility & Registration Rules to Play in More Than One Division:

Player Eligibility & Registration Rules

A. Eligibility Across Divisions

  • Players may participate in more than one division simultaneously, but only if it is in a different age group.
  • Same Age Group Restrictions:Players cannot play for two teams in the same age group and competition level at the same time.
  • Example:
    • โœ… A player in Major Division 35 and Premier Division 35 can not play in the same age group at the same time, but he can play in the Major Division 45 and Major Division 55.
  • Players must meet the age requirements for each division in which they register.

Example:

  • โŒ A player in Major Division 35 and Premier Division 35 (same age group) cannot play in both.

  • โœ… A player in Major Division 45 and Major Division 55 (different age groups) may register and play in both.

B. Registration Limits

  • A player can be registered with only one other team per division.
  • All registrations must comply with ASA rules.

C. Good Standing Requirement

  • Players must remain in good standing during the season in order to participate in multiple divisions.

37-Player Transfer and Player Blocking Rules.

A.Transfer Form & Submission

  • Players must complete a VMSL Player Transfer Form before game day.

  • The form requires signatures from:

    • Current coach

    • New coach

    • Player

  • Email confirmation from the team granting the transfer must be sent to VMSL.

B.Transfer Deadlines & Restrictions

  • Transfers allowed up to the last day of the current regular season in the division.

  • No transfers between Group A and Group B in the same division after playoff groups are formed.

  • No transfers between Major 35 and Premier 35 during the season, and no switching back until season end.

  • Players leaving a team cannot return to that team for the remainder of the season or the upcoming season.

C.Player Eligibility & Outstanding Obligations

  • Players with unpaid team fees or unreturned uniforms cannot play for the new team until resolved.

  • Previous team must clarify obligations before transfer is finalized.

  • Teams may block a transfer if:

    • Debt exists from current or past seasons

    • Player has not returned team property

  • Proof of debt must be provided within 24 hours of request (past emails or texts).

D.Blocking a Player Transfer

  1. Teams must submit a "Team Requesting a Player to be Blocked" form to VMSL.

  2. No verbal or personal requests will be accepted.

  3. Once VMSL sends the verification request, the previous team has 24 hours to respond—otherwise, transfer proceeds.

E.Additional Rules

  1. No transfer fees within a season.

  2. If a team withdraws from the league, it loses any right to block its players from joining other teams.

  3. Players who bypass proper procedure may face a $100 bond before being eligible to play.

  4. Once a transfer is approved, the player can play for the new team immediately.

38-Team Responsibilities – VMSL

A.Accountability for Conduct

  1. Teams are fully responsible for the actions and behavior of their officials, players, and spectators.

  2. Reasonable steps must be taken to prevent threats or assaults toward anyone at the game.

B.Eligibility and Participation

  1. Teams must know and maintain accurate records of all team officials’ and players’ eligibility status.

  2. Ineligible individuals (including suspended players or family members) must not:

    1. Enter the playing field

    2. Be in the technical area

    3. Participate in any game

C.Identification

  • Upon request, teams must ensure that each official and player presents:

    • A valid recognized ID card or

    • Another accepted form of identification

  • This must be done before participation in any game.

D.Sportsmanship and Discipline

  1. All team members and spectators must conduct themselves in a sporting manner.

  2. Use of insulting, abusive, or improper behavior will lead to disciplinary action and may bring the game into disrepute.

E.Roster Restrictions

  • No individual may appear on the roster for two teams competing in the same division.

F.Game Administration

  1. Game sheets must be given to the referee before the match begins.

  2. All players listed must have an assigned player number.

  3. Teams must be ready to play on time as per the official schedule posted online.

G.Post-Game Procedures

  1. Teams must leave the field area immediately after their game.

  2. Do not change at the players’ bench—use the dressing rooms instead.

39-Discipline and Suspensions

  • Minor card infractions (e.g., yellow cards) do not carry over between divisions, but suspensions must be served in the division where the card was issued.

  • Serious offenses (e.g., violent conduct, referee abuse, serious foul play) that lead to a minimum of 3 games suspension by ASA or VMSL:

    • Disqualify the player from participating in more than one team until the suspension is complete.

  • At the start of a new season, any player who was suspended under these serious offense rules must:

    • Request VMSL approval to play in multiple divisions again.

    • Approval will depend on the player's past performance and disciplinary record.

40-VMSL Rights and Changes

  • VMSL reserves the right to:

    • Change or add to these conditions at any time.

    • Make decisions for the best interest, safety, and stability of the league without requiring player consent.

41-Team Manager Responsibilities

  • Team managers must:

    • Keep ASA registration rosters current.

    • Submit updated rosters to VMSL.

42-Referee's Responsibilities and Guidelines – VMSL

Assignment & Eligibility

  1. Normally, one referee per game.

  2. Any referee who plays in the VMSL or has a team in the VMSL cannot officiate any game involving players from their own team roster.

Pre-Game Responsibilities

  • Both teams must provide the referee with printed game sheets.

    • No handwritten names or altered game sheets will be accepted.

    • A 10-minute grace period is allowed to present the proper game sheet; otherwise:

      • Automatic game default.

      • Game may still be played, but only as an exhibition (score does not count).

  • Referee must ensure the scoreboard and game clock are in use and updated in real time.

During the Game

  1. Mark all infractions on the game sheet.

  2. Use the scoreboard and clock for real-time updates so both teams are aware of the time and score.

Post-Game Responsibilities

  • Sign the game sheet.

  • Record:

    • Goals scored

    • Any required remarks

  • Submit Referee Report to info@vmsl.ca within 42 hours.

Misconduct Reporting

  • Within 48 hours of the game:

    • Submit an ASA Misconduct Report for each dismissal.

    • Report must include:

      • Game sheets

      • Dismissed individual’s name

      • Jersey number

    • For dismissals due to actions against a referee:

      • Submit report to ASA.

      • Provide the League with a copy of all documentation sent to ASA.

Payment Conditions

  • If referee fails to follow the above duties, VMSL may withhold referee fees for that game.

43-โš ๏ธ Zero Tolerance on Referee Abuse & Conduct Policy.

Purpose

This policy ensures that verbal abuse or negative criticism of referees is treated as seriously as similar behavior toward players. It sets standard sanctions for dissent, intimidation, or physical contact toward referees by players or managers.

 

Key Disciplinary Guidelines

Red Card Offenses

Immediate dismissal for:

  • Offensive, insulting, or abusive language or gestures

  • Confrontational physical contact with a referee

Yellow Card Offenses

Caution for:

  • Disrespect, aggression, or confrontation (including running toward a referee to contest a decision)

  • Non-aggressive physical contact with a referee

  • Surrounding a referee to challenge a decision

Manager & Technical Staff Conduct

The technical area code of conduct will be strictly enforced. Misconduct by managers or their staff will result in disciplinary action.

 

Acknowledgment of Human Error

This policy does not imply referees are always correct.

  • Referees, like players, make mistakes—especially in higher-level matches.

  • They require positive support from coaches, players, and spectators to develop in the VMSL.

Zero Tolerance for Abuse

  • Abuse or criticism of referees—verbal or otherwise—is never acceptable.

  • Concerns about officiating quality must be addressed through proper channels.

Reporting Concerns

  • Use the Referee Evaluation Form to submit concerns confidentially to the VMSL discipline directors.

  • This ensures issues are handled professionally and constructively.

League Suspension Reciprocity

  • Serious suspensions in VMSL will extend to EDSA and ASA leagues.

  • Likewise, suspensions from EDSA or ASA will be enforced in VMSL (with official written confirmation).

  • Referee reports will be shared with the respective associations.

Growing Challenges for Referees

  • Trend: Offences against match officials remain at historically high levels.
  • Sources of Offences: Players, team officials, and spectators.
  • ASA Response: Stricter sanctions, including monetary fines, suspensions, and bonds.

44-Disciplinary Rules & Enforcement

Fines

  • Range from $250 to $2,000 depending on the offence.

Conditions for Return

  • All fines must be fully paid.

  • Any suspensions must be served before participation may resume.

Bonds

  • Bonds are held against both teams and individuals.

Lifetime Bans

  • Repeat offenders may face permanent disqualification (lifetime ban).

Severe Incidents & Law Enforcement

  • Police Involvement: If a referee is physically assaulted or threatened, the police or RCMP will be called.
  • Referee Action: Will file both a police report and a facility report at the incident location.

Responsibility for Offences

  • If the offender from the technical area cannot be identified, or if the team refuses to identify them:
    • The senior team coach present will receive the sanction.

Disciplinary Authority & Process

  • Before Match Start: If a sending-off offence occurs before the match, the referee can bar the person from participating.
  • Cautionable & Sending-Off Offences: Apply whether committed on or off the field.
  • Cards:
    • Yellow Card: Caution.
    • Red Card: Sending off.
    • Only shown to players, substitutes, substituted players, or team officials.

Interaction with Referees

  • Minimum Distance: Must remain at least 2 meters from referees during the game.
  • Breach of Distance: Can result in:
    • Warnings
    • Blue cards
    • Yellow or red cards
    • ASA disciplinary action

45-Consequences when soccer players, coaches, managers, and team owners question referees after the game is finished.

Players, Coaches, Managers, and team owners are not permitted to question referees' decisions after the game has ended. While referees can be held accountable through VMSL post-game reports and evaluations forms, players, coaches, managers, and team owners directly challenging a referee's decision after the final whistle can face consequences like fines, suspensions, or even ejection from the match.

โš–๏ธ Rule Framework

  • Once the final whistle is blown, all referee decisions are final.

  • The referee’s authority extends beyond the last whistle until they have left the field area.

  • Referees are accountable through official post-game channels such as reports, evaluations, or appeals — not through direct challenges by participants.

๐Ÿšซ Prohibited Behavior

  • Approaching referees aggressively after the match.

  • Questioning or disputing calls made during the game.

  • Verbally confronting or physically intimidating officials post-game.

  • Team owners or executives using their influence to pressure or challenge referees.

๐Ÿ“Œ Potential Consequences

  1. Fines

    • Monetary penalties imposed by the league or governing body.

    • Can apply to players, coaches, or clubs (owners).

  2. Suspensions

    • Temporary bans from participating in matches (for players or coaches).

    • Could extend to multiple games depending on severity.

  3. Ejection (Retroactive)

    • Even if the game is over, referees can report misconduct that results in official suspensions or bans for future matches.

  4. Club Sanctions

    • Owners or managers interfering with referees may lead to disciplinary action against the entire club, including point deductions in extreme cases.

โœ… Correct Channels for Concerns

  • VMSL post-game reports (or the relevant league’s reporting system).

  • Evaluation forms for referee performance.

  • Formal appeals process (only in cases of misapplication of rules, not judgment calls).

โš ๏ธ Key Takeaway

Questioning referees directly after the game is never permitted. The proper avenue is through league-sanctioned reporting systems. Ignoring this can harm not just individuals (fines/suspensions) but the club’s reputation and standing as well.

 

Reasons for this policy:

Maintaining game integrity:

  • Allowing players to endlessly contest calls after the game would disrupt the finality of the result and create an environment of constant debate.

Preventing emotional reactions:

  • Emotions are high at the end of a game, and players, coaches, managers, and team owners may make statements they would not otherwise make in a calmer state. Post-game confrontations can escalate quickly.

Focus on the game:

  • The emphasis should be on the outcome of the match, not on rehashing controversial calls. Referees are expected to report incidents, and disciplinary action can be taken based on those reports. 

Potential consequences for Players, Coaches, Managers, and team owners:

Fines and suspensions:

  • VMSL have specific rules about conduct towards officials, and fines or suspensions can be imposed for disrespectful or aggressive behavior. 
  1. Ejection from the match:
  • If a Players, Coaches, Managers, and team owners conduct is particularly egregious, the referee can issue a red card and eject them from the game, even after the final whistle. 

Reporting and further action:

  • Referees will often include details of unacceptable behavior in their match reports, which can lead to further disciplinary action by the VMSL Disciplinary Committee. 

Referees' accountability:

Post-game reports:

  • Referees are required to submit reports detailing any incidents, including misconduct towards officials. 

Referees Evaluations:

  • Referees are evaluated on their overall performance, including the accuracy and consistency of their calls. This can lead to demotions, suspensions, or even dismissal if their performance is consistently poor. 
  • Referee Evaluation Form

46-Alberta Soccer Association Referee Support Policy

๐Ÿšจ Growing Challenges for Referees

Refereeing continues to face significant pressure:

  • Offences against referees are at an all-time high.

  • These offences come from players, coaches, managers, and even spectators.

โš–๏ธ Sanctions & Penalties

To strengthen referee protection, Alberta Soccer is increasing disciplinary measures:

  • Fines for offences: $250 to $2000.

  • Suspensions: must be served before returning to play.

  • Bonds: held against both individuals and teams.

  • Lifetime bans: applied to repeat offenders.

๐Ÿ›ก๏ธ Protection Protocols

If referees are physically assaulted or threatened with harm:

  1. Police or RCMP will be called immediately.

  2. Referees will file a police report.

  3. A facility report will also be submitted where the incident occurred.

โœ… Key Takeaway

Alberta Soccer is taking a zero-tolerance approach to abuse against referees:

  • Offenders face financial penalties, suspensions, or permanent bans.

  • Incidents involving violence escalate directly to law enforcement.

47-Laws of the Game (IFAB), specifically addressing misconduct by team officials (coaches, managers, medical staff, etc.) or players in the technical area.

Scope of Offences: The rule covers offences committed:

Before, during, or after the match

By individuals in the technical area:

  1. Substitutes

  2. Substituted players

  3. Sent-off players

  4. Team officials (e.g., head coach, assistant coach, physio)

โ€‹โ€‹โ€‹โ€‹Law of the Game application when an offender cannot be identified.

Law Basis

According to IFAB Laws of the Game (Law 12 – Fouls and Misconduct), if a player, substitute, or team official commits an offense and the referee cannot identify the exact person responsible, the referee has authority to sanction the responsible team official instead.

Practical Application

  • Incident occurs (abuse, misconduct, violent conduct, unsporting behavior).

  • Referee/assistants cannot identify the individual player (e.g., dissent from the bench, abusive language, off-the-ball incident).

  • Team refuses to cooperate in identifying the offender.

  • The sanction is applied to the senior team coach or another team official present in the technical area.

Sanctions

  • Yellow Card (Caution): For less severe offenses (unsporting behavior, dissent, delaying restart).

  • Red Card (Send-off): For serious misconduct (abusive language, violent conduct, spitting, etc.).

Reasoning

  • Prevents a team from “hiding” behind anonymity.

  • Ensures discipline is enforced even when the exact offender is unclear.

  • Places responsibility on the team’s technical staff to maintain control over their players.

then the sanction (yellow or red card, depending on the severity) is given to the senior team coach present in the technical area.

Reason for the Rule

  • Prevents teams from hiding behind anonymity to avoid punishment.

  • Ensures accountability within the technical area.

  • Reinforces the responsibility of the head coach to control their staff and players.

Practical Example

  • If an assistant coach shouts abusive language at the referee but refuses to admit it, and no one can confirm who said it, the head coach will receive the sanction.

  • If a substitute throws an object onto the pitch but no one identifies them, again, the head coach is penalized.

โšฝ Bottom line: The senior team coach is ultimately responsible for the conduct of everyone in the technical area, and if misconduct occurs without a clear culprit, the coach takes the punishment.

 

Disciplinary action

  • If, before entering the field of play at the start of the match, a player or team official commits a sending-off offence, the referee has the authority to prevent the player or team official taking part in the match (see Law 3.6); the referee will report any other misconduct.
  • A player or team official who commits a cautionable or sending-off offence, either on or off the field of play, is disciplined according to the offence.

Laws of the Game 2023/24 | Law 12 | Fouls and Misconduct104

  • The yellow card communicates a caution, and the red card communicates a sending-off.
  • Only a player, substitute, substituted player or team official may be shown the red or yellow card.

48-When Approaching Referees.

All interaction with referees should be always limited and kept to 2 meters distancing. Any participant who intentionally breach the 2 meters distance during the game to interact with the referee will be subject to the appropriate discipline action including warnings, blue card, yellow cards, and red cards or ASA discipline as applicable.

 

58.Slide Tackle Rules: 

Core Rule

  1. No slide tackles allowed when an opponent is in the vicinity.

  2. Applies to all players, including goalkeepers (except when they slide to save the ball with their hands).

Offence Classification & Penalties

  1. Deliberate slide tackle: Yellow or red card (severity determined by the referee).

  2. With contact: Direct free kick (or penalty if inside penalty area).

  3. Without contact but dangerous: Indirect free kick (moved to edge of goal area if inside it).

Definition of a Slide Tackle

  • Involves sliding + contact with an opponent while challenging for the ball.

Referee Considerations

  1. Player’s sliding motion.

  2. Proximity of players.

  3. Control over the challenge.

  4. Contact made.

49-Goalkeeper Safety Zone:

The goalkeeper in his or her own 44 x 18 penalty area enjoys the ability to use hands to play the ball. Other privileges are also enjoyed. After a save, six seconds are allowed to put the ball back into play; when the goalkeeper has control of the ball, an opposing player may not touch it or try to kick it. If any part of the goalie is touching the ball, this is generally considered control.

 

Special Privileges in Penalty Area (44x18)

  1. Can use hands to play the ball.
  2. Six seconds allowed to release the ball after a save.
  3. Opponents cannot touch or attempt to kick the ball when the keeper has control (even one finger on the ball counts as control).

Protection from Unfair Play

  1. Referees must watch for unfair charges, contact, or interference.
  2. Even a “50-50 ball” is not a license to recklessly challenge the keeper.

Enforcement & Discipline

  1. Any illegal or unsafe challenge:
  2. Verbal warning.
  3. Yellow card (caution).
  4. Red card (ejection) if severe.
  5. Fouls around the keeper are called tighter for safety reasons.

Coaches & Players’ Responsibility

  1. Teach safe challenges.
  2. Back off if there’s a risk to injure the goalkeeper.

Referee Role

  1. Prioritize keeper safety.
  2. Stop risky actions immediately.
  3. Severe penalties possible, including goal kicks and red cards.

50-League Discipline Referee Misconduct Report.

Additional Information Requests

  1. Must be provided within 48 hours if requested by the manager.

  2. Witness statements must be signed by the witness (no hearsay accepted).

Penalties & Appeals

  • Penalties may be increased or decreased after review.

  • Appeals require:

    • $250 fee paid upfront or the appeal will be disregarded.

    • Appeal form completed on the website (email is not acceptable).

    • Panel will aim to use managers from other divisions (not the same division).

  • Serious Offenses

    • Headbutting/Spitting or Attempt to Spit – likely permanent ban from playing in the VMSL.

    • Abuse/Assault of Referee – misconduct report automatically sent to the Alberta Soccer Association (ASA) without exception.

51-Discipline & Legal Matters.

Organization & Procedure

  • All replies to discipline notices must be in writing only.

  • Discipline Committee oversees cases and penalties.

  • Scope includes determining number of game suspensions.

Reporting to ASA

  • After each game, the referee must sign the game sheet, record goals, and note any required remarks.

  • Within 48 hours of the game:

    • Submit an ASA Misconduct Report for each dismissal.

    • Include game sheets, dismissed individual’s name, and jersey number.

    • If dismissal was for action against a referee, submit report directly to ASA.

    • Provide the league with copies of all documentation sent to ASA.

52-VMSL Legal Matters / Discipline Director.

Inquiries

All discipline inquiries must be sent by email to: info@vmsl.ca

Discipline Committee Members

Discipline Consequences:

  1. Fake IDs / illegal players → fines + bans.

  2. Referee abuse → suspensions, fines ($250–$2000), possible police involvement.

  3. Multiple forfeits → fines escalating $100 → $200 → $300, eventual team removal.

  4. Slide tackles → banned, yellow/red depending on severity.

  5. Goalkeeper safety → priority; reckless contact punished strictly.

53-Promotion and Relegation. (If Applicable) 

Promotion Rules

  • Standard Divisions:
    • Teams that finish 1st and 2nd place in a division may be promoted to the next highest division for the next applicable season (Summer or Winter).
  • Divisions with Two Groups:
    • The top 2 teams in each group may be promoted to the next highest division for the next applicable season.

Relegation Rules

  • Standard Divisions:
    • Teams that finish last (bottom) and second from last in a division may be relegated to the next lower division for the next applicable season.
  • Divisions with Two Groups:
    • The bottom 2 teams in each group may be relegated to the next lowest division for the next applicable season.

Exceptions

  • In exceptional circumstances, final decisions on promotion or relegation will be handled directly by the VMSL.

54-๐Ÿ“น Copy of Video Camera Review or ๐ŸŽฎ Game Sheet Print-Out when available.

Purpose of the Cameras

Main Goal: To capture important and traceable footage of all VMSL games at Viktoria Soccer Centre, especially incidents outside the referee’s view.

Uses:

  1. Provide evidence for protests, appeals, and disciplinary actions.

  2. Ensure safety, security, and monitoring of games and facility areas.

  3. Allow highlight reel creation.

Camera Coverage

  • Quantity: 16 new 8K video surveillance cameras.

  • Locations: Both soccer fields and hallway areas.

  • Scope: Covers all VMSL games and other activities in specific monitored zones.

  • Capabilities:

    • Live monitoring.

    • Recording for later review.

Accessing Game Footage assistance, please contact any of the Facility Managers below.

Request Process:

  1. Provide your own USB stick.
  2. Jurgen - Rolland - Mike - Bill
  3. Mobile: 780-903-4420
  4. Email: jwelz@hotmail.com
  5. Footage will be uploaded to your USB.

  6. Their office is located at entrance doors to the facility, first office when you walk in.

  • Responsible Parties: Teams must obtain and submit their own video evidence to VMSL for reviews.

  • Copy Authorization: Only VMSL and Viktoria Soccer Club can authorize image/sound distribution.

Incident Examples Requiring Video Review

  1. Aggressive incidents outside referee’s view causing injury.

  2. Red card offenses unseen by the referee at the moment of the incident.

  3. Player ejections due to incidents outside referee’s view.

Disciplinary Use

Video footage may be used by VMSL to:

  1. Review incidents.

  2. Pursue disciplinary actions or suspensions.

  3. Enforce compliance with rules, regulations, and the laws of the game.

  4. Address misconduct harming the sport’s or society’s reputation.

Key Contacts;

For assistance, please contact any of the Facility Managers below.

Field Rentals & Administration

55-Team / Coach/ Manager / Player / Referee Expulsion.

1. Grounds for Expulsion

A member (team, coach, manager, player, or official) can be expelled from the VMSL if:

  1. They materially breach league rules or regulations.

  2. They engage in wrongful conduct that negatively and significantly affects the league.

  3. They willfully and repeatedly commit serious rule violations to the point that it’s no longer practical for the league to continue working with them.

2. Authority to Bar Participation

The VMSL has the right to bar (temporarily or permanently) any team, player, or official from scheduled games if, in the league’s judgment, they have:

  1. Violated laws of the game.

  2. Broken league rules, regulations, by-laws, or constitution.

  3. Engaged in misconduct that brings the game or the league into disrepute.

3. Definition of Misconduct

Misconduct includes:

  1. On-field or off-field behavior that is subject to a complaint from a board member, participant, or even a spectator.

  2. Actions or conduct detrimental to the league or damaging to soccer’s reputation.

  3. Any “sufficient cause” that, in the league’s opinion, warrants action in the interests of the association.

4. No Prior Notice Requirement

The policy allows the league to expel or bar a member without prior notice if the conduct is serious enough.

 

โœ… In Summary:
VMSL’s 2025/26 Winter Season is strictly regulated. Rules are final, with no exceptions. Compliance on fees, rosters, game sheets, and discipline is essential to avoid fines, forfeits, or bans.

 

56-VMSL Team Values and Expectations

  1. Teams in the VMSL are built on a foundation of respect, unity, and shared purpose. Every player, regardless of individual skill level, contributes to the team’s success. When you step onto the field, you represent not just yourself, but your entire team—whether you win or lose, you do so together.
  2. It’s natural to feel frustrated after a missed pass or a lost scoring chance. In the heat of the game, emotions may run high and disagreements can happen. However, constant criticism, negative outbursts, or vulgar language directed at teammates is unacceptable. Such behavior undermines team spirit, damages trust, and can impact performance in future matches.
  3. True sportsmanship means lifting each other up, even in difficult moments. Respect, encouragement, and unity are what make a team strong—both on and off the field.

Resolve Issues the Right Way

  1. If you have concerns or frustrations, bring them up calmly after the game in the dressing room. Speak with respect—as educated teammates who share the same purpose. This approach builds trust and helps the team grow together.
  2. We know emotions can run high—especially if you feel you’re not playing your best. In those moments, words may be said that aren’t truly meant. Once emotions settle, showing the maturity to apologize and accept apologies earns respect and strengthens relationships.
  3. Remember: kindness on the field doesn’t just improve how we treat each other—it can also change the outcome of the game.

Play for Each Other Core Message

  1. Kindness over agreement: Even if teammates don’t see eye to eye, showing respect and support builds trust.

  2. Equality in the team: Every member has value, and recognizing this strengthens collaboration.

  3. Shared responsibility: Instead of pointing fingers after mistakes, teams should focus on improving together.

Why It Matters

A team that uplifts one another tends to perform better—not just because of skill, but because of the energy and trust they share. Negativity divides, but encouragement creates resilience.

 

How to Apply This Mindset

  1. On the field: Celebrate effort, not just outcomes. Clap for a teammate’s attempt, even if it doesn’t succeed.

  2. After mistakes: Shift from blame to problem-solving (“What can we do better next time?”).

  3. During disagreements: Acknowledge your teammate’s perspective before offering yours.

  4. Off the field: Build camaraderie with simple acts like checking in, sharing a laugh, or encouraging words.